


If you are using GBARunner2 with TWiLightMenu on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. NB! If using Twilightmenu++ GBARunner2 will come bundled with it in the \_nds folder. Nds file anywhere on your SD card, except for in \_gba. For example, for 3DS pick the one named 'GBARunner2_arm7dldi_ 3ds.nds'.baka-persistence 1 Basic Usage 2 Storage Types 3 Storage Configuration 4 Isolated Containers 5 Property Bindings 6 Observable Caches 7 Change Observables.
They cause problems with the internal patching of GBARunner2 and may actually break saving. Do NOT use SRAM patches unless stated for that ROM on the wiki. You can put your ROMs here. If you have a folder named 'GBA' on the root of your sd card, this folder will be opened by default when running GBARunner2. Nds file through your kernel
Baka Loader Setting How To Make One
GBARunner2 supports game covers that you put in sd\_gba\covers. An example of one and some pointers on how to make one yourself can be found in this post. GBARunner2 supports custom border frames if put in sd\_gba\frames. GBARunner2 is directly compatible with save files from the mGBA emulator, gpsp on 3ds and open_agb_firm. Sav (so the save for mygame.gba is mygame.sav).
Place this GBA bios on your SD card in either /bios.bin, /gba/bios.bin, or /_gba/bios.bin. For better compatibility you should put your backed up GBA BIOS on your SD card with the lower-case name ' bios.bin'. GBARunner2 has integrated Normatt's open-source GBA BIOS, however, many ROMs will not boot or will present issues if you only use this.
A - Run a ROM, enter a folder or change a setting in settings. The other buttons do the following: Nds file you will be in the file browser and from here you can scroll with the dpad. When starting a GBARunner2.
When editing a setting in the settings you will generate a settings.ini in sd/_gba. Check your ROM in your system's respective compatibility list for this. Some games need specific settings to run well.
From here you can navigate with the DPAD and use A, B like before and R to access settings. When running a ROM you can access the ingame menu by touching the touch screen. To see how to manually edit your input mappings look at Input Mapping.
You cannot have the B button mapped to your X and Y button at the same time. Note that you can not have one GBA button mapped to more than one button on your system. This is done by going into settings that you can access from either the file browser or when ingame, as explained above in Navigating and Usage.
NB! The text file will have to be in Unix (LF) file format. This can simply be pasted in a text file renamed to gbarunner2.ini and put in the folder '\_gba'. Below is an example of what you would find inside an ini file with the GBA L and R buttons mapped to Y and X, respectively.
Cheats can be patched in ROMs to work with GBARunner2. Below are the DS Keys and their respective value if you want to manually make your own key mappings. UseBottomScreen = false frame = true centerMask = true mainMemICache = true wramICache = true gbaColors = false skipIntro = false buttonA = 0 buttonB = 1 buttonL = 11 buttonR = 10 buttonStart = 3 buttonSelect = 2
You can follow this guide which works for GBARunner2. To use cheats you have to patch your ROM with GBAATM. For example Sonic Advance 3 which is around 14.5 MBs with cheats patched in works on the 3DS but not on the DSi nor DS. This mostly depends on how big the game is and how much RAM the console you are using has.
To get your own GBA BIOS here are some possibilities: You can enable this again after leaving the menu. To access the cheats menu you will have to have disabled 'center and mask' in settings if not you will get a white screen and won't be able to see the ingame GBARunner2 menu.
GBA (Micro/SP)/DS (Phat + Lite) with a GBA Flashcard: Same link as above.You can check if any file matches another by calculating something called their checksum hashes. GameGear) Virtual Console Titles): 3DS using most Virtual Console Titles (can't be GBA or non-nintendo (ex.
SHA256: fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570You can use 7zip to get a CRC or a SHA checksum by right clicking your file and selecting the menu called 'CRC SHA' if you followed standard installation. SHA1: 300c20df6731a33952ded8c436f7f186d25d3492 The GBA BIOS used should have the following checksums (checking one should be enough): Different algorithms exist for doing this (e.g. This is necessary because sometimes when downloading files or when transfering them, they get corrupted, and so even a small change in the file will change the file's checksum hash.
Alternatively if the ROM still does not work, then you will need to verify that it is a good dump by calculating its checksum hashes (CRC32, MD5 etc.) and comparing them with the ones found on DAT-o-MATIC, which is a database of the No-Intro project of good ROM backups. You can use an Emulator to see if a Game has a Rom Intro or not. Try using the GBATA tool to remove the Intro to get the Game to work. These intros use code that is not supported by the DS builds yet, but they are by the 3DS and DSi builds if you disable ' center and mask' in settings. NB! Some games have Release Team Intros/CrackTros added to them. There are also websites that provide this service however we would recommend against doing that since you would essentially be uploading a BIOS online, which is copyrighted material, and therefore illegal to do.

Commit 8e4d520 (4) (sd_save branch), posted here. Commit 6084943 (6) (feature/newabort2 branch) (experimental arm7dldi_wramicache Version), posted here. Commit 09c3fb7 (6) (feature/newabort2 branch) (experimental arm7dldi_wramicache Version), posted here. Commit 897403a (0) (master branch), posted here. Commit e592198 (1), (Set up CI with Azure Pipelines) posted here. Commit 03f8646 (1), (Optimized the abort handler a little more) posted here.
Commit 6522414 (1) (arm9 Version), posted here. Commit 6522414 (1) (arm9wramicache Version), posted here. Commit d5d99e7 (2) (gb audio branch, no saving!), posted here. Commit dd42c5c (2) (sd_save branch), posted here. Commit unspecified (3) (sd_save branch), posted here.
Commit 6522414 (1) (arm7 Version), posted here.
